package reconstruction;
public class TownExit extends AbstractInterface
{
	public void walk()
	{
		pl("You take a walk down the main stone road of town, heading out of the city.");
	}
	
	public void get()
	{
		pl("The town's exit is owned by the town. You wouldn't want to get caught stealing it, now would you?");	
	}
	
	public void bash()
	{
		pl("You swing your staff in the direction of the gates, but all you manage is it hit the walkway.");	
	}
	
	public void hack()
	{
		pl("Your ally scans around, looking at you and shrugging his shoulders.");	
	}
	
	public void speak()
	{
		pl("It's kind of hard to carry on a converesation with an inanimate object, like an Exit.");
	}
	
	public void look()
	{
		pl("At the far end of the main road in town, a gate stands, marking the exit of the territory. A forest lays beyond.");	
	}
	
	public void use()
	{
		pl("Hmmm... well, you could use an exit, but that's getting all technical. Let's stick with the basics...");	
	}
	
	public void blast()
	{
		pl("You charge up a blast, then realize you have no viable target.");	
	}
	
}